Game Art - Project 1,2 & Final Art Bible

Jennifer Huang / 0352990
Bachelor of Design in Creative Media
Entertainment Design - Sem 4
Project 1 - Character Design and World Creation (Concept Art)
Project 2 - World Creation
Final Project - Art Bible



Module Information Booklet



PROJECT 1 

Instructions : 

Build your world (simple level) with unreal engine which follows your art direction and paint over it to further enhance and create uniqueness. You are also to create your character persona based on your proposed world. Define character crisis, strength, backstory (summarized), (culture, class, skins, etc. This includes creating its props to further support the character existence. Below are the list of outputs to be produced : 
a. Character silhouettes - for each character (MC, Minions, Creatures, Boss, etc)
b. Value studies 
c. Color palettes. 
d. Cleanup
e. Facial Expression Basics
f. Dynamic Post 3/4 


Fig.1 ideation board 

Game concept : 
When COOKIE RUN is about the world of gingerbread cookies that were brought to life in an oven by a witch and with their goal to escape her evil clutches. This NEW game concept will be the same but instead of using gingerbread cookies, i replaced them with pizza's that are brought to life by a naughty child that requests her dad to make a living pizza. 

Antagonists : 

1. Clair (the little girl)
2. Cheezions (the minions that are made out of rotten cheese sent by clair to hunt down escaped pizzas)

Game environment concept : 
The aesthetic of this world is based of with pizza ingredients. The main locations will be : 
- Cheese hills : rolling hills made of various types of cheese. With rivers of melted cheese flowing through. 
-. Mushroom Forest : Beautiful forest filled with oversized basil and mushroom. path lines with wheat grains. 
- Tomato vineyards : Lush fields with sprawling tomato plants and vines (warm atmosphere)


Fig. 2 Initial sketch, facial expression, props, npc, mc


Fig. 3 color palette testing


PROJECT 2 

On project 2, we were supposed to continue with what we have and make a 3d model. For me, i did a refinement for my characters. So in the updates of the character i feel like its better than before, i also added more elements in the character's outfit.


Fig. 4 Papa sugih NPC Silo


Fig. 5 1st MC silo


Fig. 6 2nd MC Silo


Fig. 7 NPC Color palette testing


Fig. 8 Character scaling

I also tried to do a little draft for the lobby section, and this is how it turned out. Altough, coloring it was quite a challenge. 

Fig. 9 Lobby draft


Fig. 10 3D Turnaround




Feedback regarding the environment i did : 
1. be serious in drawing something (do it properly) could be simple but do it properly. 
2. if its far away, then no need details. 
3. Do breakdowns. 


FINAL ART BIBLE

Final stage is to compile everything into one art bible. For the environment and color palette , initially i want it to look like the sky: children of light, but then i feel like i wanted it to look more cartoonish so then i took inspiration from the animation Hilda and gravity falls.

a) Lobby


For the lobby, this is what i made initially, but after having feedback, turns out that it wasnt pretty clear as in what was drawn and i need to refine it. 


Fig. 11 lobby tryout

So after adjusting to the artstyle that i wanted, this is what i came up with (basically its a part of one of the environment from the gameplay).


Fig 12 

b) Character
These are the compilation of the characters both NPC and MC. 


Fig. 13 first mc


Fig. clair the antagonist NPC


Fig, Papa sugih NPC


Fig. 2nd MC 
c) Environment 
For environment, after adjusting to the cartoonish artstyle, these are the sketches i made before coloring. 





After having the base drawing, i move on to coloring and shading. For the game environment, it's divided into 3 levels. 
 

Fig. Game environment in 3 levels


On the first level which is the starting point when they first play the game, players will start in cheese tunnel where they can collect cheese crumbs which represents as coins. 


Fig. First level environment


Then on the second level (mushroom forest) players will unlock new collectible item (toxic mushroom), this mushroom slows down enemy.


Fig. Second level environment


Third level players will be in a field of cheese with cheese pool.. 


Fig. Third level environment

for the basic UI for the game i wanted it to be with this bubbly typeface since its supposed to portray playfulness and fun. 


Fig. Main page when log in

So this is one of the example of how the text bubble will look like for the part where npc demonstrates and tells player the storyline in the beginning of the game and all. 

Fig. Text bubble example

This is one of the example for the customization page, where players can choose their avatar. 


Fig. Customization page example




Reflection

To be honest, playing games are not the activity that i usually do in my spare time so anything that has to do with gameplay was quite confusing at first, but then i was relieved knowing we're not making an entire game, we're only changing the art style. This module is like a combination of art direction and character design, Once i set out what i wanted in the new art direction, it started to get clear what to do next, and also the feedbacks everyweek given by sir kannan was truly helpful for my understanding and development. After doing task 2, i realize i still lack time management and thats something that i have to improve at and manage better  as time goes by. 


Comments

Popular Posts