Game Art - Project 1,2 & Final Art Bible
Jennifer Huang / 0352990
Bachelor of Design in Creative Media
Entertainment Design - Sem 4
Project 1 - Character Design and
World Creation (Concept Art)
Project 2 - World Creation
Final
Project - Art Bible
Module Information Booklet
PROJECT 1
Instructions :
Build your world (simple level) with unreal engine which follows your art
direction and paint over it to further enhance and create uniqueness. You
are also to create your character persona based on your proposed world.
Define character crisis, strength, backstory (summarized), (culture, class,
skins, etc. This includes creating its props to further support the
character existence. Below are the list of outputs to be produced :
a.
Character silhouettes - for each character (MC, Minions, Creatures, Boss,
etc)
b. Value studies
c. Color palettes.
d.
Cleanup
e. Facial Expression Basics
f. Dynamic Post 3/4
Game concept :
When COOKIE RUN is about the world of
gingerbread cookies that were brought to life in an oven by a witch and with
their goal to escape her evil clutches. This NEW game concept will be the
same but instead of using gingerbread cookies, i replaced them with pizza's
that are brought to life by a naughty child that requests her dad to make a
living pizza.
Antagonists :
1. Clair (the
little girl)
2. Cheezions (the minions that are made out of rotten
cheese sent by clair to hunt down escaped pizzas)
Game environment concept :
The aesthetic of this world is
based of with pizza ingredients. The main locations will be :
-
Cheese hills : rolling hills made of various types of cheese. With rivers of
melted cheese flowing through.
-. Mushroom Forest : Beautiful
forest filled with oversized basil and mushroom. path lines with wheat
grains.
- Tomato vineyards : Lush fields with sprawling tomato
plants and vines (warm atmosphere)
PROJECT 2
On project 2, we were supposed to continue with what we have and make a 3d model. For me, i did a refinement for my characters. So in the updates of the character i feel like its better than before, i also added more elements in the character's outfit.
1. be serious in drawing something (do it properly) could be simple but do it properly.
2. if its far away, then no need details.
3. Do breakdowns.
FINAL ART BIBLE
a) Lobby
c) Environment
After having the base drawing, i move on to coloring and shading. For the game environment, it's divided into 3 levels.
On the first level which is the starting point when they first play the game, players will start in cheese tunnel where they can collect cheese crumbs which represents as coins.
Then on the second level (mushroom forest) players will unlock new collectible item (toxic mushroom), this mushroom slows down enemy.

Fig. Main page when log in
Reflection
To be honest, playing games are not the activity that i usually do in my spare time so anything that has to do with gameplay was quite confusing at first, but then i was relieved knowing we're not making an entire game, we're only changing the art style. This module is like a combination of art direction and character design, Once i set out what i wanted in the new art direction, it started to get clear what to do next, and also the feedbacks everyweek given by sir kannan was truly helpful for my understanding and development. After doing task 2, i realize i still lack time management and thats something that i have to improve at and manage better as time goes by.































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