Collaboration Design Practice - Task 2
Jennifer Huang / 0352990
Bachelor of Design in Creative Media
Entertainment Design - Sem 4
Task 2 - Brainstorming to ideate the solution to the problem
statement.
WEEK 4
(Finalizing Art Direction)
After last time we did problem statement and all, its time for us to finalize our art direction which will cover all the design aspects such as color palette, overall design concept, app features, user flow, and etc.
COLOR PALETTE
Looking for THE perfect color palette is the trickiest part of all, since we want the overall app to be professional but also maintaining its youth vibe, also we picked out colors that resembles contractors. So here we came up with lots and lots of ideas.. This is the idk how many(th) attempt of us looking for color palette.

Fig. 1 Color Palette Drafts.
From each color palette, we also tried to generate it into a design to see
how it'll look like and if thats the kind of vibe we want to have in our
app.

Fig. 2 Testing out Color palettes.
After all the drafts we made, we then decided to have a meeting with the
client to update them about our color palette, and the progression of our
art direction.

Fig. 3 Client Feedback
This is the color palette that the client initially proposes, but we test
it out to see that it wont work as an app color. Somehow the turquoise and
yellow look like a supermarket. I also remember that the other member
dislike this color palette too for that same reason, and so we look for
other color palettes.
After all the fuzz, we then pitch out the colors we've picked [Fig.1} and
finalize our color palette.

Fig. 6 Logo Sketch
The client requested that everything be combined into a single design. In
response, Rachel expanded and refined the concept, incorporating different
variations and including a spanner in the logo. She also experimented with
various color schemes. After discussing the options, we preferred option 6
and decided to finalize it.
TYPOGRAPHY
PITCH VIDEO
Pitch video is done my Jamie and Hoi Yee, They drafted all the storyboard and also gathered references online. After discussing, we agreed to begin with a videography style and then transition to a motion graphic style to introduce the app's features.
Pitch video is done my Jamie and Hoi Yee, They drafted all the storyboard and also gathered references online. After discussing, we agreed to begin with a videography style and then transition to a motion graphic style to introduce the app's features.
APP INFORMATION ARCHITECTURE
For the App Architecture, we divide it into 3 person job since we think its going to be complicated, so Me, Justin and JiaHsuan were in charge of UI/UX part. We initially met separately to discuss the content outline of the app. Based on the client's requirements, each of us drafted the information architecture and potential features for both the contractor's and homeowner's UI screens.
For the App Architecture, we divide it into 3 person job since we think its going to be complicated, so Me, Justin and JiaHsuan were in charge of UI/UX part. We initially met separately to discuss the content outline of the app. Based on the client's requirements, each of us drafted the information architecture and potential features for both the contractor's and homeowner's UI screens.
After we put out all the possible features for homeowner and contractor
app, We decided that there would only be 4 main pages- Homepage,
Project Dashboard, Notifications/Updates and Profile Page.
We then used sticky notes to card sort the information and features,
organizing them under the main pages. Everything would be integrated into
one app, but after the sign-in/sign-up pages, users would select their
type, separating it into two different sections for contractors and
homeowners. Both sections have the same main pages but with different
features:

Fig. 11 Card Sorting
- Orange sticky notes: common features
- Blue sticky notes: contractor-specific features
- Green sticky notes: homeowner-specific features
WEEK 5
(Initial Design Execution)
(Initial Design Execution)
Here are week 5's task distribution.
FINALIZED TYPOGRAPHY
We felt that the initial heading font did not align with the brand's
visual identity and image when placed beside the logo. Therefore, we
decided to switch to a much bolder and blockier font with rounder curves
compared to the previous one.
- Body Text : Inter
FINALIZED LOGO DESIGN
Rachel continued refining the logo, finalizing the design with colors.
She added gradients to create depth and avoid a flat appearance. After
receiving feedback from Ms. Lilian, we ultimately selected option 4 as
our final logo design.

Fig. 14 Final Logo Design
FINALIZED KEY VISUAL
Key visuals refer to the main visual elements or images that
represent a brand, product, or campaign. They are often the
primary images used in marketing materials to convey the brand's
message, identity, or key features. These visuals are typically
distinctive and memorable, helping to create a strong visual
identity for the brand and attract the attention of the target
audience.
Using the shapes of the design elements, Rachel started creating the initial key visuals for our marketing materials. These brand images will be used on social media channels.
Using the shapes of the design elements, Rachel started creating the initial key visuals for our marketing materials. These brand images will be used on social media channels.
FINALIZED PITCH VIDEO & ILLUSTRATION STYLE
Jamie and Hoi Yee meticulously planned and outlined the storyboard,
carefully selecting the app's special features to highlight in the
motion graphic section.

Fig. 18
The illustration style needs to maintain consistency across both the pitch
video and the app. After group discussion, we agreed to utilize line
art-based illustrations to maintain a cohesive look. These illustrations
will primarily use the brand's color palette, ensuring a unified visual
identity.
APP USER FLOW
We conducted three separate meeting sessions to address the complexity of
the app's user flow, which was more intricate than initially anticipated.
Additionally, we sought clarifications from the client regarding certain
app features during the process.

Fig. 19
For the user flow, me, Justin and JiaHsuan had sleepless nights and
multiple meetings deciding on these user flow for both homeowner and
contractor.
LOW FIDELITY WIREFRAMES
The UX/UI team started finalizing the low-fidelity wireframes of the app in
Figma ahead of the presentation. Our layout design was primarily inspired by
the references provided below.
Given the client's emphasis on a minimalist design, we recognized the risk
of the app appearing similar to others. Thus, we opted for a distinct
approach, incorporating "construction shapes" into the layout to infuse
dynamism and playfulness into the app's background and cards. This approach
aligns with Quanto cube's brand identity while also setting the app's design
apart from others in the market.

Fig. 22
We experimented with integrating our brand colors into the app to
visualize its appearance. This allowed us to showcase it on the
presentation slides, providing the client with a preliminary overview.
Implementing the colors proved challenging as some clashed, leaving only the blue complementing the orange effectively. Following feedback from Ms. Lilian, we were instructed to exercise discretion in utilizing our colors, reserving the brand primary colors for prominent elements and incorporating accent colors sparingly. She recommended prioritizing the development of the dark mode version initially, as our color palette was better suited for it, facilitating an easier implementation process.
TASK 2 - CLIENT PRESENTATION SLIDES
TASK 2 - PROJECT DOCUMENT
FEEDBACK
Week 4
- Try out grey tones to form the shapes for the logo design
- Turquoise and yellow could be highlighted color (need to have enough
variation)
- How the blues are going to distinguish it between the 3? Try to maybe
change one of them and incorporate turquoise in it?
- Need to check whether the content/storyline we have is what they want
(SDG need to put in)
- Storyboard to be out by next week
- Consider graphic style for pitch video- match with art
direction
- Come out with layout wireframes (solid app idea)
- Create a framework for every outcome
Week 5
- Try out the color palette on the wireframe to see the potential of
the app
- The logo looks interesting after putting in the logo,
- Since the client wanted illustration-based, consider the consistency
throughout all outcomes (video, app etc)
- Check when to submit to ICT
Week 6
Presentation:
- Cohesive brand identity as a whole (conceptually strong )
- Idea is very solid and consistent
- Critical thinking skills are good
Progress Checking:
- Work on dark mode first?? Utilize main colors well, using only
highlight colors whenever necessary
- Try to create more illustrations in socials and pitch video
- Currently, the photography is still coherent with the art direction,
can keep it but try incorporating more illustrations into
it
- Less is more for key visuals, at the moment it shows the whole art
direction but it looks a bit overwhelming- use the shapes, colors, and
masking of the photos well, shapes are a bit too random
- Pitch video is much clearer this time, illustration style must be
consistent throughout, usage of color palette and typography very
important
- Make sure the photography of socials is the same as the videography
in the pitch video
Experience - Working on Task 2 was a rewarding yet challenging experience. One major hurdle was maintaining a consistent direction while incorporating the client's ongoing feedback. We had to continuously refine our design to align with the client's vision, ensure it resonated with our target audience, and keep it visually appealing to the design team. This demanding iterative process was essential for shaping a cohesive and attractive brand identity. Through this experience, I learned the value of flexibility and collaboration in design. These repeated adjustments were vital for refining our art direction, ultimately leading to a polished and cohesive final product.
Findings - The findings from Task 2 reveal several key insights: Client Collaboration : Close collaboration with the client ensured that the final design aligned with their vision. Regular feedback helped us stay on track and make necessary adjustments in a timely manner. Keeping the target audience in mind was essential. Ensuring that the design resonated with them while incorporating the client's feedback was a delicate balance that required careful consideration. The ability to adapt to new feedback and make changes quickly was a key factor in the project's success. Flexibility allowed us to meet the client's needs while still maintaining our design integrity.
Observation - During our brainstorming sessions, we realized that effective team collaboration was crucial but also came with its own set of challenges. Ensuring design consistency across the app required diligent communication and a unified vision of the project's goals. We encountered occasional inconsistencies in the wireframes due to varying interpretations of the brand concept and design elements. Leading the UX/UI team, I found that regular check-ins, establishing a fixed design system early, and conducting collaborative review sessions were vital. These strategies helped address issues promptly and maintain a cohesive design approach throughout the project.

















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